As with any collection of side missions, they vary wildly in theme and quality, from the ridiculous to the worthwhile, but the opportunities they provide to embark on intimate explorations of previously unseen parts of the game world prove welcome.Īs the game unfolds, Cloud assembles a shifting band of allies, many of whom join him in battle. Some super-fans have griped that expanding the story has caused the remake to become bloated, but the original story was often delivered in a rushed, breathless manner, and it now has time to unfold in a more detailed way, and the overarching story arc has been preserved.Īnother major addition to the remake are the periods of open-world gameplay, in which Cloud and his sidekicks take on side missions in the slums of the mega-city of Midgar, after performing their main-story raids. The universe of Final Fantasy VII has been fleshed out with open-world areas and new side missions. The evil Shinra corporation is bleeding the planet dry of its lifeblood, called “mako”, and the rather naive Avalanche embarks on a campaign that involves blowing up its mako reactors, only to encounter a welter of plot twists before another villain emerges. The original game’s eco-warrior theme felt progressive in 1997 and is more relatable now. Narrative moments that were originally short sequences involving moving from one place to another have now taken on a more quest-like feel, which helps the game’s general coherence and improves the ebb and flow of the plot. The original game’s Materia system, which lets you attach different elemental traits to slots in your equipment, is more or less unchanged and brings a wealth of magic attacks and new special abilities.įinal Fantasy VII’s storyline was what elevated it to classic status and in the remake, Square Enix has greatly expanded this aspect. Photograph: Square EnixĪs the game progresses, the combat acquires extra layers, including so-called Limit Break attacks perfect for finishing off the more dangerous foes, and the ability to summon demons. You still have to wait for a recharge before using special abilities and items or casting spells, but you can always employ standard attacks, and dodge or block incoming strikes.įinal Fantasy VII Remake features a redesigned combat system that adds real-time action elements to its turn-based predecessor. Even that sequence showcases a much-improved battle system, which is uncharacteristically action-based for a Japanese RPG, but remains underpinned by the original’s turn-based system and supports the tactical depth for which the genre is known. The opening mission, featuring ex-soldier Cloud Strife teaming up with eco-activist organisation Avalanche, is pretty much the only part of Final Fantasy VII Remake that is a scene-by-scene update of the original. Nearly a decade in the making, it expands and completely reimagines the original game, but crucially without losing its essence. This remake of 1997’s Final Fantasy VII – often hailed as one of the greatest games ever made – goes way beyond a mere graphical makeover. The technology behind them improves each year, so at the very least, old games can benefit from having spectacular new visuals applied to them. M odern remakes of classic films inevitably disappoint – but the opposite has tended to be true of video games.
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